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Music was a very integral pillar of the project which means we needed to ensure we had a solid foundation for music to shine within our game's space. I proposed different methods of handling in-game music and ended up working on a global music track management solution that leveraged and built upon FMOD's core systems.
In addition to this music manager, I worked on several other major features such as quantization and reactive music to help further support and push what our game's music was capable of.
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